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Wed, Mar 20, 2013
6:30 PM - 8:00 PM
Panel: "Writing for Videogames"
Join us for an introduction to the world of writing for videogames. The videogame industry has surpassed film and television as the biggest sector of the entertainment industry—and as video games have become more complex, complete with scripted elements and character driven narratives, opportunities for writers have expanded in the field as well.
Panelists from various areas of gaming will discuss the elements of good game writing and how they built their own careers in this rapidly growing field.
Emily Treat moderates a panel featuring:
- Sande Chen
- George Strayton
- Frank Tieri
Emily Treat has an extensive background as a producer and designer of educational games. Working as a Senior Producer, Emily is extending her expertise to oversee social impact game projects at the Games for Change Lab. As a designer-producer, she will work closely with impact partners, designers, developers, and other team members to produce and advise on high quality games that meet the high standards and mission of Games for Change. Emily also supports new programs and initiatives to enable a range of “cause owners” to learn more about the space and leverage their investment.
Profiled as one of the Game Industry's Top 100 Most Influential Women, Sande Chen is a writer and game designer with over 10 years of experience in the video game industry. Her game writing credits include 1999 Independent Games Festival winner Terminus, Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a 2007 Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. She has been a speaker at the Game Developers Conference, Austin Game Conference, South by Southwest Interactive Festival, LOGIN Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.
In addition to writing television and features, George Strayton has designed and written ARGs for three films (Transformers 1, Transformers 2, and JJ Abrams's Star Trek), as well as an MMO (Firefall by Red 5 Studios) that provided an interactive experience while acting as a narrative "prequel" to the movies/game. He's also worked on dozens of game products for various platforms/categories as a designer, writer, or editor, most based on intellectual properties (Star Wars, Lord of the Rings, The NFL, Gossip Girl, Vampire Diaries, Men in Black, Indiana Jones, etc.). He's been nominated for three Game of the Year awards, winning one this past year from I-CON. George has taught at 92Y Tribeca and has been a guest lecturer at Columbia University on several occasions.
Frank Tieri is an award-winning writer working in comics, video games, animation and television. Though probably best known to comic readers for his nearly three-year run on Wolverine, he has also worked on some of the biggest franchises in the industry including X-Men, Spider-Man, Iron Man, Deadpool, Hulk, Punisher & Captain America for Marvel; Batman, The Outsiders & JSA for DC and The Darkness for TOP COW. He has also been involved in many of the comic industry’s biggest events, such as Civil War, World War Hulk, Dark Reign and Fear Itself for Marvel; and DC’s Countdown and Batman RIP. In video games, he wrote for the smash hit Marvel vs. Capcom 3-- said by G4 to have “definitely set the standard for fighting game dialogue"—and its sequel, Ultimate Marvel vs. Capcom 3. Tieri is also a writer on Disney XD’s Ultimate Spider-Man animated series, currently Marvel’s highest rated series.
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